He came to notoriety when he discovered an extremely valuable secret in the bones of the omnium. This touch of madness made him ideal for handling dangerous explosives, a love which he turned into an obsession. Like many others, he was affected by the lingering radiation. Junkrat was one of them, eking out a living reclaiming metal and components from the ruins. Calling themselves the Junkers, they scavenged the husk of the omnium and formed a lawless, cutthroat society in its shadow. After the detonation, the area was transformed into a harsh, irradiated wasteland, littered with debris and the twisted fragments of the ruined facility, and unlivable to most.īut there were some who survived. The attack on the Australian omnium's fusion core forever altered the landscape of the Outback. To summarise: keep mainly in close-to-mid-quarters combat - only otherwise if the attention is mostly off you - take the high ground wherever you can, make the most of your traps to take enemies by surprise, and don't be afraid to chain all of your abilities together to inflict ginormous amounts of damage all at once.Junkrat is an explosives-obsessed freak who lives to cause chaos and destruction. In addition, whilst you're possibly dealing damage from above by taking the high ground, laying the Steel Trap at an entrance or exit is perfect for catching out a foe planning to take you out by surprise - leaving them vulnerable for a barrage of your bombs and/or Concussion Mines. Whether from you or one of your allies, the Steel Trap is often just what's needed to take a foe by surprise and leave them open for a kill shot it could even deal the final blow itself. In an intense team-wide firefight, players are almost never looking at what's happening on the ground beneath them - only ahead. They can also be used in combination with the Steel Trap - detonating after the trap has been triggered for a guaranteed blow to the victim in its clutches.Īlthough it's not the most damage-heavy tool in Junkrat's arsenal, the Steel Trap can be the difference between life and death, or defeat and victory when used the right way. Secondly, the Concussion Mines can be detonated instantly after throwing them - capable of inflicting two brutal hits of massive damage twice in a row when you're against enemies in close-to-mid range. Firstly, with Junkrat being damage-proof to his own weapons and abilities, these knockback mines are perfect for launching Junkrat forward and upwards to traverse maps quicker. Initially meant as remote-activated traps, the Concussion Mines are a lot more versatile than you might think. So, you should only join open-range firefights whilst coordinating with your team, like in-game modes such as Escort, as additional supporting fire to add pressure to the enemy team - delivering final blows to opponents and getting them out of your way. All-in-all, this makes Junkrat quickly vulnerable to lots of open fire from all directions for a quick death before you can even inflict much damage. What's more, his bombs are pretty easy to spot in an open area. However, not only does his Frag Launcher need added time to launch his bombs over wider distances, he only has 200 HP. Junkrat's abilities allow the Australian explosives-lover to deal lots of damage in quick succession.
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